A lone coder, a lot of distraction, learning xna, oop and c#.. Ouch!

Current Projects

Suey 86.6%ChangeLogToDo24 February 2010
Kollectiv360 100%ChangeLogToDo26 January 2010
Cannon #12 100%ChangeLogToDo22 August 2009
10 Gallon Squiggle 28%ChangeLogToDo05 April 2009
Pirate Game 6%ChangeLogToDo04 February 2009


ZuneHD Sleep Timer Released

 You know, maybe i'm an idiot.. but one thing that would be nice is a sleep timer on some of these media devices.. and as far as I have seen there aren't any.. soooo.. I threw this together in an hour and decided to release it.. Set you music or radio to playing, plug in some external speaker,s start the Zune Sleep Timer and turn it on and of course, thanks to XNA, when the app exits it reboots the zune and turns off your music.. done deal!

Controls are simple.. Up and down arrows to set your time.. 15 minute increments.. Red & Green arrows reset the time left.. Start starts.. stop stops.. 

Not guaranteed 100% bug free, but I've squashed the couple I found, and well, something this simple, there isn't likely to be much to begin with... Already rebuilt and changed 5 or 10 things.. lol

Maybe you or someone else will find a use for this! If you find it useful and want to help out a bit then feel free to donate a small something using the link on the left.. 

Link to CCGame File

Distractions.. SLOA Screenshot..

 For years now, I've looked over the SLOA posts on LostGarden.com and wondered if it would be fun.. After talking to the blog owner, apparently no version of this ever actually came out and was released.. So I decided to take my own stab at it. Of course I'm going to have to expand on the original concept some, but.. 

Right now you can experiment on animals, abduct people and turn them into spies to collect info. Agents wander around asking about ufo's.. The conversation system is really basic right now, but I really dont think I plan to expand it.. It works.. 

Anyways heres a screenshot taken tonight of animal experimentation... We need more exploding cattle darn it! And pay no heed to the debug stats on the screen.. =)

More later.. A lot has changed in my life in the last 2 weeks.. after 6 years well, lets just say I have a *LOT* more time on my hands now.. so I think it's time to get back into the game and make some games!

Suuey! Released To Playtest

 Just bundled up Suuey! and released it to playtest.. 

http://forums.xna.com/forums/t/56423.aspx

Notes: This is not a final build. There are still some sound effects and art assets that will be added and changed. For the most part game play is all there. I'm particularly looking for feedback on crashes and other bugs. Comments and opinions on the game, game play and controls are more than welcome!

Right now there is no help screens... and credits need to be redone. Controls are simple. Left stick to move.. left trigger to slow down.. right trigger to speed up.. hold the right trigger too long and your gonna get tired.. and maybe get killed..

All feedback is welcome and appreciated! Please keep in mind this game is aimed at the younger audience.. You hardcore shmup people probably wont have fun.. who knows though.. local multiplayer only.. no live.. 

For Whom The Scorelist Tolls

Well, one thing I haven't figured out yet is my high score lists. They work fine and are already implemented in single player versions of Suuey, however for multiplayer, I'm drawing a blank. Matches can be up to 4 players locally on the Xbox which a time limit chosen at the beginning of the game. The multiplayer match ends when only one player is left standing or  all players are out. The trouble is I don't know how I want to handle scoring and choosing a "winner" for the multiplayer mode.. Should it be the highest score? last one standing?

Back to work!

Well, spent a little bit of time last night getting back to work on Suuey! I got a few things fixed in the local multiplayer as well as figuring out how I wanted to handle determining the winner once the timer runs down..  I don't think there's a whole lot left except handling the winner situation in multiplayer then checking sounds, maybe some vibration on collisions, etc.

 

Oops.. WoW kinda took over...

Well, Oops.. After months of not having a good game to play, i'm bored with EQ2, I decided to grab a copy of WoW.. I've played before but considered it something to play 'in between' good games.. There haven't been any good games (mmo's) lately, so I ended up playing again.. Got my pally to 65 in the last month starting from scratch on a new server, Zangarmarsh..

But, I plan to get back to business this weekend and get some work done on Suu-ey! I really want to get that into playtest at least.. I have been working on Coastal Glide as well for the Zune and Windows Phone 7 Series.. and progress is slow going on it, but it is going.. Need to finish up the 'in-city' tasks, then move on to traversing the map, then on to combat and some quests.. Should be interesting to build and I had some thoughts on the questing last night.. So we'll see how that turns out.  

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