Just thought I would take a moment to post a couple quick videos of my two current works in progress, Suu-ey! and P.E.O.N.S. .. Suu-ey is nearing completion with menus done, most assets created already and I'm just in the process of adding in powerups and other obstacles for the player. Overall, I'd guess less than a month until playtesting begins.
PEONS is still rather early.. the menu system is all built and the basic gameplay features are in. It still needs a lot of assets though and all of its maps created.. by hand.. but with some tools and a couple php scripts, that should go pretty quick. I still need to add in enemies and some AI for them, but give me a couple months!
This is a remake of my original game Kollectiv, this time redesigned and focused for the Xbox. This game should be going into peer review within the next 48 hours and should be available for purchase on Xbox Live Indie games within a month!
Cannon #12 is now officially released and available for purchase on all XBox 360 consoles! W00t! Im just kind of tickled that it's up there! Its only 80 points (roughly $1) so go grab a copy today and make a starving developer happy! =)
No, not to get to the center of a tootsie roll pop, but how many passes does it take to get a game approved? Well I am crossing my fingers here because I'm up to 7 passes so far.. still no email saying its officially up there, but I am now happily confident it will make it. I'll just sit back and wait now and watch the approvals come in and cross my fingers that they do keep coming in. I dont know how many it actually takes, I dont think anyone does really, but I'm working my way there! And it's all thanks to the xna community!
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