A lone coder, a lot of distraction, learning xna, oop and c#.. Ouch!

Kollectiv 360 is coming along nicely..

 Just a note to say Kollectiv 360 is coming along nicely.. Not much left to do but add a couple more sound effects, finish adding the new gameplay bomb elements (which is half done) and then redo the options, pause and buy menus.. pause & buy should be really easy to implement. Options will take a wee bit more time and I think I'm going to add a couple controls to allow the player to adjust the sensitivity of the gamepad for movement and sliding blocks. Another week? and then it should be just about ready for playtest.. =)

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