A lone coder, a lot of distraction, learning xna, oop and c#.. Ouch!

Projects



ChangeLog   -   ToDo
Project Name: 10 Gallon Squiggle
Version: 0.06
Status: New Project
Commenced: 01 February 2009
Last Updated: 05 April 2009
  
Progress  
  
Overall:  28%
  
   Coding:  30%
   GamePlay:  20%
   Graphics:  50%
   Sound FX:  5%
   Music:  35%


Description:

Aquarium Racer!


ChangeLog:


Ver: 0.0606 Apr 2009Background objects mostly displaying properly. Need to check code. Add background object images.

Ver: 0.0531 Mar 2009Added in background object & enemy object classes.

Have tank-dar up and working & able to start & detect the player reaching the endpoint of the race.

Player keyboard movement tweaked.

Ver: 0.011a28 Mar 2009Added HUD to gameplayscreen.cs

HUD is now fully functional except for Tank-Dar.

Timer is displayed in a Minutes : Seconds format.

Ver: 0.01a20 Mar 2009Worked on HUD for players. Have HUD drawn and broken into components.

Worked on keyboard player movement and got that.. well, 'mostly' working right. Once the keyboard input is done, I can convert that to gamepad input.

Ver: 0.01a12 Mar 2009Main menu now fully functional.

Options menu fully functional.

High Scores is 65% done. Need to get gameplay worked before this can be worked on more.

Credits screen has been redesigned to read credits from an array and dynamically display them, including text and/or images.

Game Setup Screen now properly selects 1p,2p or 1p vs pc and stores settings in the screenmanager for the game.

 

ToDo

StatusLast ChangeEntry






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10 Gallon Squiggle 28%ChangeLogToDo05 April 2009
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