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| Ver: 0.9 | 27 Jul 2009 | Finished up with intro and closing screens.
Added all bosses.
Got difficulty implemented.
Anything else I didnt note in the last month.. oops. |
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| Ver: 0.8 | 26 Jun 2009 | Began adding particle system framework into game.
Fixed save / load routines for xbox high scores.
High scores table shared across all players that log in.
Added in explosions for cannon and shield
Added in loading screen
Myriad bug fixes |
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| Ver: 0.75 | 20 Jun 2009 | Added in shockwave for when player and enemy cannon destroyed.
Isolated cause of 30-60 second pause on xbox launch.
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| Ver: 0.73a | 14 Jun 2009 | Redesigned HUD and enlarged
Added Cannon Armed Indicator
Redid shield meter to gradually increment & decrement display
Began work on pause / exit confirmation
Began work on help / how to play screens |
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| Ver: 0.73 | 10 Jun 2009 | Fixed several minor bugs.
Player Options now reset when player ship is reset.
Bullets all now disappear on level fadeout.
Timer tracking time player was last hit now resets properly.
Added default high score name using tag of signed in gamer
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| Ver: 0.72a | 09 Jun 2009 | Got music added to xact project
Got music playing properly in game. Need to work on fade-outs and fade-ins.
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| Ver: 0.72 | 06 Jun 2009 | Updated player cannon graphics
Verified music licensing
Redrew player sprite and animated
Prevented player cannon from firing if not armed.
Added new logo to splash page at launch
Now properly handles disconnect of controller mid-game.
Got permission to use DPSF in project for particle effects.
Started incorporating shockwave fx into game. |
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| Ver: 0.71 | 18 May 2009 | Added in player Options (helper drones)
Added in next level screen
Corrected gameplay to move to next level properly
Added in ability for Options to fire
New Title Splash & menu screens
Game now responds only to playerindex that hits start
Fixed game purchase code for XBLCG to properly sign in, check permissions & purchase
Tweaks to gameplay and timers
Started work on How To Play screen
ToDo:
Possible new main menu in the works
Need to add generic windows gamepad input for pc versions |
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| Ver: 0.70 | 16 May 2009 | Reformatted game to run on 360/pc with no differences.
Letterboxed PC version - both run natively at 1280x720
Added Game Credits
Redid title again
Corrected High Scores Page |
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| Ver: 0.69 | 09 May 2009 | Re-adjusted screen resolution to 1280 x 720.
Added letterboxing for windows version.
Refactored code to run on the 360! Success!
ID'd bug in high scores for 360 that causes crash.
Adjusted all entities to take into account titlesafearea.
PC Ver will have no titlesafearea.
Reworked main menu screen & display.
Removed mouse code from input wrapper. Don't need it. |
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| Ver: 0.68 | 05 May 2009 | Added in ability for round missiles to fire in 8 way pattern.
Added in sound for enemy bullets hitting player ship.
Added in PowerUp text. |
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| Ver: 0.67 | 04 May 2009 | Added Explosions for hex cells, junk hits and explosions.
Added audio for junk hits and explosions.
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| Ver: 0.65 | 02 May 2009 | Still working on new cannon art.
Added in space junk / asteroids.
Added in new hud, new incrementing score counter.
Added in multiple new sound effects.
Began work on explosions! W00t! |
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| Ver: 0.6 | 29 Apr 2009 | Added new HUD
Began adding new art for new cannons.
Added Powerups: bullet1, bullet2, shield, life, points
Game now ends properly and goes to high score checking routine.
Added in gamepad rumble.
Began art for asteroids, space junk. |
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| Status | Last Change | Entry |
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| New | 20 Jun 2009 | Optimize art & sound assets |
| Started | 08 Jun 2009 | Redesign and/or Enlarge HUD
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| Started | 09 Jun 2009 | Find More Bugs |
Completed | 20 Jun 2009 | Add loading screen to eliminate pause |
Completed | 09 Jun 2009 | Fix player options to reset upon new level. |
Completed | 08 Jun 2009 | Update player cannon graphics |
Completed | 08 Jun 2009 | Check music licensing |
Completed | 08 Jun 2009 | Redo that space junk image - one in particular looks funny |
Completed | 08 Jun 2009 | Redo player sprite and animate |
Completed | 09 Jun 2009 | Fix player last hit timer to reset on new level. |
Completed | 09 Jun 2009 | Fix enemy station counters to reset on new level. |
Completed | 09 Jun 2009 | Fix playership fading out for new level. |
Completed | 09 Jun 2009 | Fix bullets being removed for new level fade. |
Completed | 09 Jun 2009 | Adjust music / sound effect volumes |
Completed | 09 Jun 2009 | Add volume controls to options menu |
Completed | 29 Jun 2009 | Implement Difficulty Levels |
Completed | 29 Jun 2009 | Fadeout pausemenu on exit game |
Completed | 08 Jun 2009 | Prevent player cannon from firing if not armed. |
Completed | 08 Jun 2009 | Add new logo to splash page at launch |
Completed | 08 Jun 2009 | Add shockwave to player and cannon explosions |
Completed | 08 Jun 2009 | Add particle system menu selector |
Completed | 08 Jun 2009 | Add game music to Xact project and implement |
Completed | 08 Jun 2009 | Redo high scores page save/load routines |
Completed | 08 Jun 2009 | If signed in, add gamertag as default text on high score entry screen |
Completed | 08 Jun 2009 | Add help / how to play screens |
Completed | 08 Jun 2009 | Add difficulty selection to the start game page |
Completed | 08 Jun 2009 | Add cannon armed indicator for player |
Completed | 08 Jun 2009 | Add in game options screen - Invert Y Axis , Hud Position, Clear High Scores |
Completed | 08 Jun 2009 | Add in ability to save configuration to xbox hdd |
Completed | 08 Jun 2009 | Code in boss levels, hard points, destructible portions, etc. |
Completed | 08 Jun 2009 | Add pause screen and confim exit screens |
Completed | 08 Jun 2009 | Add in ability to purchase on pause screen if trial mode. |
Completed | 08 Jun 2009 | Handle disconnect of controller mid-game |
Completed | 29 Jun 2009 | Fade in main menu |
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