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ChangeLog - ToDo
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Description: Flutterby is a simple demo/experiment in Flocking AI Behavior. The system will generate a random number of flutterbys whose behavior is governed by 4 rules. Rule 1: Fly towards the percieved center of mass of other flutterbys Rule 2: Keep a small distance away from objects including each other Rule 3: Try to match velocity with others Rule 4: Try to reach the goal point This is based off of Conrad Parker's Boids Psuedocode with a few tweaks here and there from the community. I have also started to add in some routines to allow the flutterby's to land on the ground and then take off after a set point, but it doesnt work the way it should and is mostly disabled. Later I will be adding in animations, a larger area, landings, acceleration and other things to help give a more natural behavior and break up the 'formation flying'. Please keep in mind this is a demo, the code is not that pretty, and Im a newb. Thanks for looking! | ||||||||||||||||||||||||||||||||||||||||||||||||
ChangeLog: ToDo
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