That sucked.. I knew I was pushing it throwing Kollectiv and Cannon both up for review.. But I also knew I'd get valid feedback from it, and the week wait was no big deal at all, especially with my schedule. So I started working on correcting the issues with Cannon and discovered more, and a few limitations with the way I was handling the storage device.
In order to preserve the opening experience, title splash, company splash, etc.. I had the user select the storage device as the very first thing when the game ran, then played through all of that.. It worked.. but then I discovered while I could select the storage device with the 2nd controller, if I cancelled it I got the proper message telling me I needed to select one but I couldnt close the messagebox without hitting the close on player 1.. doh.. Well that
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