Ok.. Im done.. not with Cannon, but with messing with something I don't think I need to mess with to be honest.
So, one of the bosses I had planned is a rotating boss.. To make it worse, where only certain parts of the boss are collidable, a regular rectangle bounding box wouldn't work.. So with the help of a lot of good people on the XNA CC forums, I came to the bright conclusion, per pixel collision is not going to work. The bosses are too big and its way too slow. A rectangle was out since it was rotating and didnt fit what I wanted.. So a polygon! Sure!
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