A lone coder, a lot of distraction, learning xna, oop and c#.. Ouch!

Cannon12 & SquigglyFrogStudios beta websites launched.. Feedback?

Well i spent the last couple days reworking the Cannon #12 and SquigglyFrogStudios.net websites.. I got the squigglyfrogstudios domain as a freebee so I thought I would use it. This will be the blog, that will be the 'showcase'. Check them out and use the contact link on here to provide any feedback. The squigglyfrogstudios.net has a lot of sample content on it still, so dont worry about that..

http://cannon12.squigglyfrog.com

http://www.squigglyfrogstudios.net

Work shall continue on Cannon #12 & the Kollectiv website as well!

Got an idea for a good HUD? You could get credited & possibly earn $25 USD!

If you have an idea for a good HUD for Cannon #12, send it to me and if I use it, I'll give you credit in the game. Plus, if Cannon #12 makes enough money to warrant a payment from Microsoft to me (once released on XBox Live Indie Games), you'll get $25 USD deposited via a PayPal account when the check rolls in as a bonus!

Not much left to do...

Well, there isn't much left to do on Cannon #12. But what's left is going to take me a little time, but should be able to be completed by my self-imposed deadline, July 7th.. when DBP submissions open up.

The first is the Particle Systems:

For all of the particles systems in the game, I will be using DPSF. I love this thing. It makes it a lot easier, at least for me, to develop. I only wish someone would write a visual editor for it. I still have to figure out how to write an explosion system.

Second is the Boss Levels:

Few Updates on Cannon #12

Ok, well there hasn't been much time to work on Cannon 12 lately.. Been too busy with medical, home, long lost relatives, fishing, etc.. The usual stuff that keeps one miserably occupied.. lol

Anyways, I got my issue with the evil purple screen when applying the shockwave effect on the xbox. Turns out it was due to me changeing the DepthStencilBuffer back to default after appluing the effect.. Like I was taught to do.. Odd.. But as soon as I set it to the custom depth and left it, what do you know. It worked perfect!

RenderTargets and the 360... Grrrr....

Well, I thought I had this all figured out, and I got my shockwave added to the pc version.. and it works! But.. Im using the same code for the 360 & pc versions.. now the key here is on the pc, Im adding letterboxing, while on the 360, im defaulting to 1280 x 720 and letting the xbox scale it. So, I got the rendertarget and effect going great on the pc, it ignores the letterbox and only draws the effect on the play area.. but the 360, well, it turns the screen purplish... it doesnt crash, it just turns it purplish.. dammit.. No clue where I'm going wrong either.. Ah well. I'll take a break and come back to it later.. 

And I think.. I dont like my new HUD... I hate it when I have to change something, cuz then I end up doing it over 5x... 

Kollectiv Website Back Up.. and getting Overhaul

I've been spending a lot of time lately redoing a bunch of websites, so not much c# ... But the Kollectiv site is in need of a serious overhaul.. so in the next week or so Im going to completely redo it. Especially since my host blocked me.. seems someone found a umm, php file editor I wrote, forgot to password protect and uploaded.. so they used it to create some php scripts to run some shell commands on the server.. OOOOPS! Ah well.. I forgot those were in there.. and so, since my site has "Security Leaks" according to them, it gives me the motivation to just redo it.

Kollectiv Site Blocked.. doh

Well, someone illegally accessed the webserver, put up a bunch of scripts, tried running a bunch of shell commands, and my host has graciously blocked all access to the Kollectiv website.. nice.. Should be back up soon!

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