Well, there isn't much left to do on Cannon #12. But what's left is going to take me a little time, but should be able to be completed by my self-imposed deadline, July 7th.. when DBP submissions open up.
The first is the Particle Systems:
For all of the particles systems in the game, I will be using DPSF. I love this thing. It makes it a lot easier, at least for me, to develop. I only wish someone would write a visual editor for it. I still have to figure out how to write an explosion system.
Second is the Boss Levels:
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